Description
Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.
Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets.
Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.
These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.
The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.
Global BOARD GAMES market competition by top manufacturers/players, with BOARD GAMES sales volume, Price (USD/Unit), revenue (Million USD) and market share for each manufacturer/player; the top players including
Asmodee Editions
Alderac Entertainment Group (AEG)
Grand Prix International
Goliath B.V.
Mattel
Iello
Games Workshop
Ravensburger
Decipher Inc
Hasbro
Fantasy Flight Games
Atlas Games
Kenzer&Company
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On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
RPGs
Card
Dice games
Tabletop board games
On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, sales volume, market share and growth rate for each application, including
Fantasy
Warfare
Survival
Adventure
Geographically, this report split global into several key Regions, with sales (K Units), revenue (Million USD), market share and growth rate of BOARD GAMES for these regions, from 2013 to 2025 (forecast), covering
United States
China
Europe
Japan
Southeast Asia
India
Method of Research
The global BOARD GAMES Market report is based on extensive market research coupled with the qualitative and quantitative assessment. The market factors such as risk and threats from new products and entrants have been studied using Porter’s five forces analysis. The report also makes extensive use of inputs from industry experts and participants to look at the current market scenario.
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Table of Contents
Global BOARD GAMES Sales Market Report 2018
1 BOARD GAMES Market Overview
1.1 Product Overview and Scope of BOARD GAMES
1.2 Classification of BOARD GAMES by Product Category
1.2.1 Global BOARD GAMES Market Size (Sales) Comparison by Type (2013-2025)
1.2.2 Global BOARD GAMES Market Size (Sales) Market Share by Type (Product Category) in 2017
1.2.3 RPGs
1.2.4 Card
1.2.5 Dice games
1.2.6 Tabletop board games
1.3 Global BOARD GAMES Market by Application/End Users
1.3.1 Global BOARD GAMES Sales (Volume) and Market Share Comparison by Application (2013-2025)
1.3.2 Fantasy
1.3.3 Warfare
1.3.4 Survival
1.3.5 Adventure
1.4 Global BOARD GAMES Market by Region
1.4.1 Global BOARD GAMES Market Size (Value) Comparison by Region (2013-2025)
1.4.2 United States BOARD GAMES Status and Prospect (2013-2025)
1.4.3 China BOARD GAMES Status and Prospect (2013-2025)
1.4.4 Europe BOARD GAMES Status and Prospect (2013-2025)
1.4.5 Japan BOARD GAMES Status and Prospect (2013-2025)
1.4.6 Southeast Asia BOARD GAMES Status and Prospect (2013-2025)
1.4.7 India BOARD GAMES Status and Prospect (2013-2025)
1.5 Global Market Size (Value and Volume) of BOARD GAMES (2013-2025)
1.5.1 Global BOARD GAMES Sales and Growth Rate (2013-2025)
1.5.2 Global BOARD GAMES Revenue and Growth Rate (2013-2025)
….
3 Players Profiles
3.1 Asmodee Editions
3.1.1 Asmodee Editions Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Board Games Product Profiles, Application and Specification
3.1.3 Asmodee Editions Board Games Market Performance (2014-2019)
3.1.4 Asmodee Editions Business Overview
3.2 Alderac Entertainment Group (AEG)
3.2.1 Alderac Entertainment Group (AEG) Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Board Games Product Profiles, Application and Specification
3.2.3 Alderac Entertainment Group (AEG) Board Games Market Performance (2014-2019)
3.2.4 Alderac Entertainment Group (AEG) Business Overview
3.3 Grand Prix International
3.3.1 Grand Prix International Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Board Games Product Profiles, Application and Specification
3.3.3 Grand Prix International Board Games Market Performance (2014-2019)
3.3.4 Grand Prix International Business Overview
3.4 Goliath B.V.
3.4.1 Goliath B.V. Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Board Games Product Profiles, Application and Specification
3.4.3 Goliath B.V. Board Games Market Performance (2014-2019)
3.4.4 Goliath B.V. Business Overview
3.5 Mattel
3.5.1 Mattel Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Board Games Product Profiles, Application and Specification
3.5.3 Mattel Board Games Market Performance (2014-2019)
3.5.4 Mattel Business Overview
3.6 Iello
3.6.1 Iello Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Board Games Product Profiles, Application and Specification
3.6.3 Iello Board Games Market Performance (2014-2019)
3.6.4 Iello Business Overview
3.7 Games Workshop
3.8 Ravensburger
3.9 Decipher Inc
3.10 Hasbro
3.11 Fantasy Flight Games
3.12 Atlas Games
3.13 Kenzer&Company
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