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Augmented Reality and Virtual Reality Market 2019-2025: Sales Revenue, Grow Pricing, Industry Growth Analysis, Segments and Global Trends

“Augmented Reality and Virtual Reality Market”

Global Augmented Reality and Virtual Reality Market: by Product Type (Non-immersive Systems, Semi-Immersive Projection System, Fully-Immersive Head Mounted Systems), by Application (Education & Training, Video Games, Media, Tourism, Social Media), and Region – Forecast till 2025

Augmented Reality and Virtual Reality Market Overview:

Individual experience has become the core of the consumer-driven world. Better the experience, more the chances of prosperity for companies. By making that their core agenda, companies are now gearing up for the integration of technologies that would alter the course of conventional take on sectors such as healthcare & life sciences, education, and gaming. Augmented reality and virtual reality are branches of such advancing techniques which by fusing the real and the virtual are taking the experiential temper of the user a notch higher. Virtual reality gets its trigger from the slightest of the behavioral changes and mimics the surrounding to produce an alternate space on a 3D scale.

Augmented Reality and Virtual Reality Market the virtual and the real-world parley in sync with the user. It dishes out the best of both worlds to enhance the experience. In doing so, it incorporates simple gadgets such as smartphones and tablets to blend them with software or software-defined kit platforms. The global augmented reality and virtual reality market is finding it in a perfect position to soar higher with blistering CAGR of 73.3% during the forecast period (2018-2025) and mount a one-of-a-kind valuation of USD 767.67 billion by 2023. Report of Market Research Future (MRFR) has its focus mainly set on segmental analysis and detailed discussion of the drivers for a better understanding of the augmented reality and virtual reality market. 

The augmented reality and virtual reality market is heavily relying on the burgeoning gaming industry. Head-mounted displays are in trend and generating substantial traction due to its percolation in the gaming industry that spans across from arcades to smartphones. Various market behemoths have included the technology in their marketing strategy to lure in more customers. E-commerce and retail sections are also profiting much from the platform which spells prospects for the market in the coming days. In addition, 5G technology is on the verge of being integrated into the regular system which is bound to drive the augmented reality and virtual reality market ahead. At the same time, 360° VR video is stirring up the market by impacting sectors such as pilot & driver training, space study, underwater exploration, and surgery. A holistic purview of the factors corroborates the predicted market valuation.

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Major Key Competitors:

  • Google LLC (U.S.)
  • Blippar.com (U.K.)
  • EON Reality Inc. (U.S.)
  • Augmented Pixels Inc. (U.S.)
  • HP Inc. (U.S.)
  • DAQRI LLC (U.S.)
  • Wikitude GmbH (Austria)
  • Terminal Eleven (SkyView)
  • Zapper Limited (U.S.)
  • awe.org Pty Ltd. (Australia)
  • Virtalis Limited (U.K.)
  • Facebook Inc. (U.S.)
  • Samsung Group (South Korea)
  • Microsoft Corporation (U.S.)
  • HTC Corporation (Taiwan)
  • Sony Corporation (Japan)

Segmentation:
By product, the augmented reality and virtual reality market can be segmented into non-immersive systems, semi-immersive projection system, and fully-immersive head mounted systems. Based on application, the augmented reality and virtual reality market includes education & training, video games, media, tourism, and social media. 

Regional Analysis:

Region-specific approach to the augmented reality and virtual reality market includes the U.S., Europe, China, Japan, South East Asia, and Central & South America. The U.S. is currently holding the largest market share and is expected to dominate the market with the fastest CAGR of 78.3% during the forecast period. Europe can assume the second spot with 77.6% CAGR all the while staying at loggerhead with China.

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Research Methodology:

Research analysts at Market Research Future (MRFR) integrates immaculate methodologies and expertise to produce a report of the highest standard. The tactics employed adhere well to the parameters needed for a reliable understanding of the pertinent industry. The research methodology is founded on primary and secondary methods. The primary method sources data from interviews and discussions with the big market players and analyses them to have an in-depth knowledge of the sector.

The secondary method follows top-down and bottom-up approaches to get a comprehensive knowledge of the said market which provides an excellent overview of the industry and creates scope for better prediction of the market in the foreseeable future. In addition, the report includes a detailed analysis of the market trends, factors, and inputs from the best to enhance the quality of the report. 

Analysis Period:

  • Base Year – 2017
  • Projection Period – From 2018 to 2025
  • Market Denomination – USD Million
  • Conversion Rate – Considered as per the respective financial years

Augmented Reality and Virtual Reality Market by Product Type:

  • Non-immersive Systems
  • Semi-Immersive Projection System
  • Fully-Immersive Head Mounted Systems

Augmented Reality and Virtual Reality Market by Application:

  • Education & Training
  • Video Games
  • Media
  • Tourism
  • Social Media

Augmented Reality and Virtual Reality Market by Region:

  • The U.S.
  • Europe
  • China
  • Japan
  • South East Asia
  • Central & South America

Table of Contents

1        Market Introduction 

1.1       Introduction   

1.2       Scope of Study

1.2.1    Research objective

1.2.2    Assumptions

1.2.3    Limitations

1.3       Market Structure

Continued…

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List of Table

Table 1 Market Synopsis        

Table 2 List of Assumptions

Table 3 Global Augmented Reality And Virtual Reality Market, By Product Type, 2013–2025 (Usd Billion)

Table 4 Global Augmented Reality And Virtual Reality Market, By Application, 2013–2025 (Usd Billion)    

Table 5 Global Augmented Reality And Virtual Reality Market, By Region, 2013–2025 (Usd Billion)

Continued…

List of Figure

Figure 1 Global Augmented Reality and Virtual Reality, Market Outlook 2013-2025

Figure 2 Global Augmented Reality and Virtual Reality Market: Market Structure

Figure 3 Global Augmented Reality and Virtual Reality Revenue (Usd Billion) Comparison, By Regions (2013 Vs 2017 Vs 2022 Vs 2025)          

Figure 4 Global Augmented Reality And Virtual Reality, Market Growth Rate by Region (2014-2025)         

Figure 5 Global Augmented Reality And Virtual Reality, Market Share (2013 Vs 2017 Vs 2025)

Continued…

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