AR is a technology that diminishes the line between reality and computer-generated graphics. It enhances a user’s experience, in terms of what the user sees, hears, feels, and smells. VR creates an immersive computer-generated environment that is like the real word. VR technology uses computers to develop a simulated artificial environment. With VR, a user can be a part of the experience rather than just view the content on a screen.
Publisher’s analysts forecast the global augmented reality and virtual reality gear market to grow at a CAGR of 37.45% during the period 2017-2021.
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Covered in this report
The report covers the present scenario and the growth prospects of the global augmented reality and virtual reality gear market for 2017-2021. To calculate the market size, the report considers the unit shipment of each device is multiplied by the average selling price (ASP)..
The market is divided into the following segments based on geography:
– Americas
– APAC
– EMEA
Publisher’s report, Global Augmented Reality and Virtual Reality Gear Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
– DAQRI
– Microsoft
– Atheer
– Meta
– BAE Systems
– Samsung Electronics
– Oculus
– HTC
– Google
– Sony
– Razer
– VisusVR
– FOVE
– Starbreeze
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Market driver
– Use of AR technology for effective advertising
– For a full, detailed list, view our report
Market challenge
– Lack of content
– For a full, detailed list, view our report
Market trend
– Growing developer interest in AR and VR apps
– For a full, detailed list, view our report
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Table of Contents:
Part 01: Executive Summary
Part 02: Scope Of The Report
Part 03: Research Methodology
Part 04: Introduction
Part 05: Market Landscape
PART 06: Technology life cycle
PART 07: Market landscape
PART 08: Market segmentation by technology
PART 09: Market segmentation by product
PART 10: Market segmentation by end-user
PART 11: Geographical segmentation
PART 12: Market drivers
PART 13: Impact of drivers
PART 14: Market challenges
PART 15: Impact of drivers and challenges
PART 16: Market trends
PART 18: Appendix
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