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Fitness App Market to Surpass Market Valuation of USD 4.80 Billion by 2031

Fitness App Market to Surpass Market Valuation of USD 4.80 Billion by 2031
Fitness App Market

The global fitness app market, valued at USD 1.54 billion in 2023, is set to grow at a CAGR of 17.7%, reaching USD 4.80 billion by 2031. Key drivers include the increasing demand for workout, exercise, diet, and nutrition apps across smartphones, wearables, and tablets, with a focus on both male and female users.

Fitness app market has witnessed remarkable growth in recent years, impacted by growing health awareness, mounting demand for personalized fitness solutions, and heavy penetration of smartphones and the internet. The factors that propelling the market comprise the incorporation of wearable technology, social features, and virtual workout sessions that improve user engagement and experience. Freemium options and subscription models are some of the trends attracting a broader range of health-conscious consumers from newbies to fitness professionals. Personalized coaching and AI innovations are further driving the market growth. Global Fitness App Market size was valued at USD 1.54 billion in 2023 and is poised to grow from USD 1.81 billion in 2024 to USD 4.80 billion by 2031, growing at a CAGR of 17.7% in the forecast period (2024-2031).

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The key trends witnessed in the market are the growth and demand for wearables and live and on-demand virtual sessions. The synergy between wearable technology and fitness applications continues to prosper and attract a wider consumer base. Mobile applications are largely being integrated with fitness trackers and smartwatches to offer real-time health information. These include daily steps, heart rate, sleep patterns, and more. This incorporation enables an exhaustive outlook of a users’ fitness progress and journey. Moreover, the rise of live-streaming workouts and on-demand sessions continue to grow, mainly after the pandemic. Fitness applications include features enabling fitness enthusiasts to join virtual training classes and access the library of already recorded sessions, including diverse fitness preferences and different schedules. This trend improves engagement and offers users dissimilar workout options. 

Gamification Techniques and Virtual Coaching Emerge as Key Market Developments 

Several fitness applications are incorporating gamification techniques for better modification to users and their engagement. Features, such as challenges and rewards, progressing tracking, leaderboards not just help in user engagement, but also nurtures a community sense among individuals. This trend is mainly rising among the young population that is more health-conscious and fitness freak. The population also responds well to interactive elements and competitive features. Moreover, the incorporation of advanced AI in fitness applications is transforming user experience. AI-based virtual coaches offer feedback in real-time during workout sessions, provide recommendations, and adjust plans depending on the individual’s progress and choices. The technology improves personalization feature of fitness, increasing effectiveness of workouts. 

In August 2024, Fitbit and Peloton Interactive have joined hands to provide access to their consumers for Peloton’s fitness content commencing in September. This accessibility will be available to consumers in the United Kingdom, the United States, Australia, and Canada. Members of Peloton may also avail themselves of offers on Fitbit devices and Google Pixel watches. The said alliance helps Peloton in their struggle with reducing sales and debt refinancing initiatives. 

In July 2024, MyFitnessPal, the leading food tracking and nutrition app announced Summer 2024 release – a range of updates and novel features, specially designed to support behavior change and assist consumers reach their daily goals easily and faster. These include features like Food Group Insights, Best Match, Progress Bar, Weight Loss Celebrations, and more. 

In June 2024, Under Armour and The NBA introduced its first fitness app, named ‘NBA FIT App’. The newly designed app is now available on Google Play and the App Store for download. It marks the primary partner app enabled from Under Armour Connected Fitness™ by UA Record. 

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Fitness App Market Segmental Analysis: 

Type 

Workout and Exercise Apps and Diet 

Nutrition Apps 

  

Device 

Smartphones 

Wearable Devices and Tablets 

  

Platform 

IOS 

Android 

  

Gender 

Male 

Female 

 

Fitness App Market Top Player’s Company Profiles

 

Fitbit (US)

MyFitnessPal (US)

Under Armour (US)

Nike (US)

Adidas (Germany)

ASICS (Japan)

Azumio (US)

FatSecret (US)

FitnessKeeper (US)

HealthifyMe (India)

Jefit (US)

Keelo (US)

Lose It! (US)

MapMyFitness (US)

Runtastic (Austria)

Samsung Electronics (South Korea)

Sports Tracker (Finland)

Strava (US)

Sworkit (US)

Withings (France)

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Hybrid Fitness Models and Gamification Notably Transform Future of Fitness Applications 

The fitness app market is significantly progressing, impacted by technological improvements and the changing preferences of consumers. Latest developments like gamification, hybrid fitness models, AI-based virtual coaching, and more improve personalization and user engagement. Moreover, the rising emphasis on strategic partnerships and mental health is widening the scope of offerings. As the industry inclines towards these trends, fitness apps emerge as vital tools for achieving overall wellness in the hectic lifestyle era.

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